![]() The only real danger is multiclassing, I think. It makes you a bit better at blasting with your spell slots, but you also don't have the greatest spell list for that. It used to be weird in that it made Tomelocks with Shillelagh and Green Flame Blade superior to Bladelocks, but with Hexblade floating around that's not really a concern anymore. It's solid in its intended use of making Sacred Flame/Firebolt viable alternatives to Eldritch Blast- as MoiMagnus noted, Warlocks normally have a superior version of Cha-to-at-will-damage anyway. Radiant Soul is the big question, I think. The "no-sell a death save and heal back to half and deal solid damage and no-save blind" is way too strong for level 6, and the 14th level ability is something that most heal-y subclasses get at the first opportunity- but switching them is easy enough and fixes that problem. (For example, if you DM like to swarm you with creature, but never attack unconscious PCs with them in order to kill them before they are healed, then this patron is OP) But unless it counters your DM playstyle, it does not looks OP to me. I'm not saying it is bad, it is probably very good. High level feature are good healing tools, but is it better than multi-classing to cleric? It does not make you a primary healer, so it may be quite redundant with the healer of the team. The +1d10 to any ability check or save throw can protect you against mind control, ensure your survival in a life-or-death ability check (like diplomacy). This power is still probably better in raw combat strength than the Fiend's power. If you are not swarmed by creatures, the damages done by this feature are mostly negligible. So if you are swarmed by creatures, you will most likely be dead before having the time to reborn. The 6th level power looks very strong, but you can't rely on it if the enemies want your death: you have to wait your turn to "reborn" (saving death throw), so you just need 2 attacks (one melee and any other attack makes 3 failure against death) to hit you for you to be dead before you can do anything. (Note: if the DM somehow allows you to have access to them at no cost, then you probably become OP) ![]() In particular, you don't have access to scorching ray and fireball, which is very sad. Your spell list is inferior to the Fiend. ![]() The first level seems quite strong, but after the 2nd level, since your bonus to damages does not apply to Eldritch Blast, you don't have much more "at will" fire power than a regular warlock.
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